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A seasoned Game Design generalist with expertise in live service and systems design.

 

About Me

I remember as I child sitting on the floor of my room, playing against myself with two Yu-Gi-Oh decks I had built. I was testing them. Imagining myself in the position of each player, trying to separate what information is known and unknown to me. This was so I could create a fair test, to then adjust and improve each deck accordingly. I didn’t know it at the time, but I was already a game designer in spirit long before I got my degree.

My love of games (physical and digital) led me to DigiPen Institute of Technology, where I graduated with a Bachelor of Arts in Game Design in 2020. At DigiPen I learned from experienced industry professionals about the many different disciplines of game design. I worked on team projects designed to simulate industry development cycles and refined my skills as a game designer.

For the last 5 years I’ve worked at 343 Industries (aka Halo Studios) on Halo Infinite and at Bungie on Destiny 2. In that time I’ve gained a great deal of expertise working on Live Service Shooter games. To list a few of my contributions, I rebalanced the player XP system for Halo Infinite’s multiplayer, and redesigned all the challenges in the challenge system. For Destiny 2, I supported the MTX Eververse storefront with regular seasonal updates and designed quests and challenges for Arms Week seasonal events and the Guardian Games 2026 event. I also designed and implemented the new Holochip item type.

I’m currently based in Austin TX. When I’m not working, you can find chipping away at my Warhammer pile of shame, playing all kinds of video games, or spending time with my family.

 

I’ve worked on some great projects over the years, take a look!